31 December 2008
Leak photos show rumors Casio Exilim phone
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LG launches 3G HSDPA phone wrist
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30 December 2008
International Rectifier - New range of industrial trench HEXFET power MOSFETs
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23 December 2008
NVIDIA Preparing GT300 Next Graphics Processor Early 2009?
Specifications for the Nvidia GeForce GTX 320 graphics processor (GPU):
- NVIDIA GeForce GTX 320
- GT300 core
- 55nm technology
- 386 sq.mm die area
- 512bit GDDR5 memory controller
- GDDR5 2GB memory, doubled GTX280
- 480 stream processors
- Grating operation units are 64 the same with GTX280
- 227 GB/s memory bandwidth
- Default clock speeds of core: 830MHz, shader: 2075 MHz, memory: 3360MHz (effective)
- Pixel fill-rate 48.3G pixels/s
- Texture fill-rate 114.4Gpixels/s
- Support DirectX 11.
Specifications for the Nvdia GeForce GTX 350 graphics processor (GPU):
- NVIDIA GeForce GTX 350
- GT300 core
- 55nm technology
- 386 sq.mm die area
- 640bit GDDR5 memory controller
- GDDR5 2GB memory, doubled GTX280
- 640 stream processors
- Grating operation units are 64 the same with GTX280
- 246 GB/s memory bandwidth
- Default clock speeds of core: 900MHz, shader: 2255 MHz, memory: 3660MHz (effective)
- Pixel fill-rate 54.2G pixels/s
- Texture fill-rate 136.8Gpixels/s
- Support DirectX 11.
Posted by abe at 7:12 AM 0 comments
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NVIDIA GeForce GTX 295 Video Card Review & benchmark test
Specifications
Spec VS GTX 2xx480 Stream processors
576 MHz core clock
1242 MHz shader clock
1000 / 2000 MHz GDDR3 memory clock
1792MB total frame buffer (896MB per core)
4480-bit memory interface per core
56 total ROPs (28 per core)
160 texture units (80 per core)
Test :
Crysis Warhead :
FarCry 2
GeForce GTX 295 | GeForce GTX 280 | GeForce GTX 260 | GeForce 9800 GX2 | Radeon HD 4870 X2 | |
---|---|---|---|---|---|
Manufacturing Process | 55nm TSMC | 65nm TSMC | 65nm TSMC | 65nm TSMC | 55nm TSMC |
SPs | 480 | 240 | 216 | 256 | 1,600 |
Core Clock | 576 MHz | 602 MHz | 576 MHz | 600 MHz | 750 MHz |
Shader Clock | 1,242 MHz | 1,296 MHz | 1,242 MHz | 1,500 MHz | 750 MHz |
Memory Clock | 1,998 MHz Eff. | 2,214 MHz Eff. | 1,998 MHz Eff. | 2,000 MHz Eff. | 3,600 MHz Eff. |
Frame Buffer | 1,792 MB Tot. | 1 GB | 896 MB | 1 GB Tot. | 2 GB Tot. |
Memory Bus Width | 448-bit x 2 | 512-bit | 448-bit | 256-bit x 2 | 256-bit x 2 |
ROPs | 56 Tot. | 32 | 28 | 32 Tot. | 32 Tot. |
Price | $499 MSP | ~$380 | ~$230 | N/A | ~$500 |
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Sierra intros two AirCard HSPA modems
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NVIDIA demos Ion: 9400M for netbooks
NVIDIA let slip details of its proposed platform for netbooks and nettops through Ubergizmo. Nicknamed Ion, the platform combines both an Intel Atom and a GeForce 9400M on a Pico-ITX mainboard. The design lets NVIDIA reduce the number of main chips for such a system from Intel’s three to two by merging the graphics, interface and memory controllers into a single chip and creates a reference design that measures just 3.9in by 2.9in even with expansion ports.
Full ArticlePosted by abe at 3:53 AM 0 comments
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Moto preps 3 touch phones for Motorola Niagara, Fairbanks and Harmony
According to BGR, at least other three new phones are scheduled for a 2009 release.
These are Motorola Niagara, Motorola Fairbanks and Motorola Harmony.
Here’s what the Motorola Niagara looks like:
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Tags: NVIDIA, NVIDIA Ion, NVIDIA GeForce and Intel Atom, netbooks, Acer, Asus, Toshiba, Apple
Posted by abe at 1:20 AM 0 comments
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Sprint releases USB modem hybrid EVDO/WiMAX
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15 December 2008
TDK-Lambda - First 1000W AC/DC power bricks unveiled
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ON Semi - Industry’s highest power integrated Power over Ethernet power device
Posted by abe at 11:23 PM 0 comments
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Mini-ITX board uses "netbook" Atom
Axiomtek's SBC86836
Features and specifications listed by Axiomtek for the SBC86838 include:
* Processor -- 1.6GHz Intel Atom N270
* Memory -- Up to 2GB of DDR2 RAM, via single 240-pin slot
* Displays -- Supports CRTs up to 2048 x 1536 pixels, or LVDS LCDs up to 1600 x 1200
* Networking -- 2 x gigabit Ethernet ports
* Other I/O:
- 2 x PS/2 (for keyboard and mouse) o 8 x USB 2.0 (4 external, 4 internal)
- 1 x RS232/422/485 (external)
- 5 x RS232 (2 external, 3 internal)
- 2 x SATA-150
- VGA
- LVDS
- Audio I/O
- 8 channels of digital I/O (4 in, 4 out)
- PCI slot
- Type II CompactFlash slot
* Dimensions -- 6.7 x 6.7 inches (170 x 170mm)
Further information
More information may be found on the company's website, here.
Posted by abe at 10:11 PM 0 comments
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CDMA, UMTS modems gain Linux SDK
Availability
Posted by abe at 9:53 PM 0 comments
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MSC - Low-cost implementation of TFT displays in microcontroller applications
A new reference design kit has been introduced by MSC as part of its VisuRDK series offering. It now offers a H8SX-based single-chip solution with a resolution up to WVGA (800x480, 32 bit computing POWER, larger on-chip memories of 1MB FLASH as well as additional interfaces like USB and Ethernet, says the company.
With the VisuRDK kits the company presents an economic solution for the direct control of TFT displays using a general purpose microcontroller. With the intelligent hard and software combination, a TFT display can be controlled directly and without an additional graphics controller. The system costs can be significantly reduced by omitting the graphics controllers used so far in such applications. This microcontroller-based approach of the VisuRDK kits offer an interesting alternative for applications where the embedded PC solution or the use of an expensive graphics subsystem would be much too powerful and expensive.
The kit is a fast and easy introduction to graphic programming for developers. Graphic interfaces can be quickly created and tested with the help of graphics libraries and program examples. Within the shortest time, you can adapt the examples to your own requirements. The software drivers are provided in the source code and the touch panel support is also integrated. Besides the provided QVGA TFT with touch, the kit also offers support for TFT displays from different manufacturers.
The kit also contains a complete microcontroller developer environment including IDE, complier (test license) as well as an E10A-JTAG emulator, says the company.
Posted by abe at 9:49 PM 0 comments
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Microsoft releases "critical" patches for XPe devices
Further information
Posted by abe at 9:32 PM 1 comments
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Toshiba - New 16GB microSDHC and secure digital high capacity cards
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Netflix comes to Linux desktop
Availability
Posted by abe at 9:02 PM 0 comments
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14 December 2008
Best Values VGA Card For Games
Some Notes About Our Recommendations
A few simple guidelines to keep in mind when reading this list:
- This list is for gamers who want to get the most for their money. If you don’t play games, the cards on this list are more expensive than what you really need;
- Prices and availability change on a daily basis. We can’t offer up-to-the-minute accurate pricing info, but we can list some good cards that you probably won’t regret buying at the price ranges we suggest;
- The list is based on some of the best U.S. prices from online retailers. In other countries or at retail stores, your mileage will most certainly vary;
- These are new card prices. No used or open box cards are in the list; they might be a good deal, but it’s outside the scope of what we’re trying to do.
Good 1440x900 performance in most games
Codename: RV730
Process: 55 nm
Universal Shaders: 320
Texture Units: 32
ROPs: 8
Memory Bus: 128-bit
Core Speed MHz: 600
Memory Speed MHz: 500 (1000 effective)
DirectX / Shader Model DX 10.1 / SM 4.0
Good 1600x1200 performance in most games
Codename: RV730
Process: 55 nm
Universal Shaders: 320
Texture Units: 32
ROPs: 8
Memory Bus: 128-bit
Core Speed MHz: 750
Memory Speed MHz: 1,000 (2,000 effective)
DirectX / Shader Model DX 10.1 / SM 4.0
Codename: G92
Process: 65 nm
Universal Shaders: 96
Texture Units: 48
ROPs: 12
Memory Bus: 192- or 128-bit
Core Speed MHz: 600
Memory Speed MHz: 900 (1,800 effective)
DirectX / Shader Model DX 10 / SM 4.0
Codename: RV670
Process: 55 nm
Universal Shaders: 320
Texture Units: 16
ROPs: 16
Memory Bus: 256-bit
Core Speed MHz: 775
Memory Speed MHz: 1,125 (2,250 effective)
DirectX / Shader Model DX 10.1 / SM 4.0
Codename: G92
Process: 65 nm
Universal Shaders: 64
Texture Units: 32
ROPs: 16
Memory Bus: 256-bit
Core Speed MHz: 650
Memory Speed MHz: 900 (1,800 effective)
DirectX / Shader Model DX 10 / SM 4.0
Good 1600x1200 performance in most games; 1920x1200 in most titles with some lowered detail
Codename: RV770LE
Process: 55 nm
Universal Shaders: 640
Texture Units: 32
ROPs: 16
Memory Bus: 256-bit
Core Speed MHz: 575
Memory Speed MHz: 900 (1,800 effective)
DirectX / Shader Model DX 10.1 / SM 4.0
Codename: G92
Process: 65 nm
Universal Shaders: 112
Texture Units: 56
ROPs: 16
Memory Bus: 256-bit
Core Speed MHz: 600
Memory Speed MHz: 900 (1,800 effective)
DirectX / Shader Model DX 10 / SM 4.0
Good 1920x1200 performance in most games, some with lowered detail
Codename: RV770
Process: 55 nm
Universal Shaders: 800
Texture Units: 40
ROPs: 16
Memory Bus: 256-bit
Core Speed MHz: 625
Memory Speed MHz: 993 (1,986 effective)
DirectX / Shader Model DX 10.1 / SM 4.0
Good 1920x1200 performance
Codename: RV770
Process: 55 nm
Universal Shaders: 800
Texture Units: 40
ROPs: 16
Memory Bus: 256-bit
Core Speed MHz: 750
Memory Speed MHz: 900 (3,600 effective)
DirectX / Shader Model DX 10.1 / SM 4.0
Codename: GT200
Process: 65 nm
Universal Shaders: 192
Texture Units: 64
ROPs: 28
Memory Bus: 448-bit
Core Speed MHz: 576
Memory Speed MHz: 999 (1,998 effective)
DirectX / Shader Model DX 10 / SM 4.0
Good 1920x1200 performance
Codename: GT200
Process: 65 nm
Universal Shaders: 216
Texture Units: 72
ROPs: 28
Memory Bus: 448-bit
Core Speed MHz: 576
Memory Speed MHz: 999 (1,998 effective)
DirectX / Shader Model DX 10 / SM 4.0
Codename: RV770
Process: 55 nm
Universal Shaders: 800
Texture Units: 40
ROPs: 16
Memory Bus: 256-bit
Core Speed MHz: 750
Memory Speed MHz: 900 (3,600 effective)
DirectX / Shader Model DX 10.1 / SM 4.0
Good 1920x1200 performance in most games, 2560x1600 in most titles with some lowered detail
Codename: RV770
Process: 55 nm
Universal Shaders: 800
Texture Units: 40
ROPs: 16
Memory Bus: 256-bit
Core Speed MHz: 625
Memory Speed MHz: 993 (1986 effective)
DirectX / Shader Model DX 10.1 / SM 4.0
Good 1920x1200 performance in most games, 2560x1600 in most titles with some lowered detail
Codename: RV770
Process: 55 nm
Universal Shaders: 1,600
Texture Units: 80
ROPs: 32
Memory Bus: 256-bit
Core Speed MHz: 750
Memory Speed MHz: 900 (3,600 effective)
DirectX / Shader Model DX 10.1 / SM 4.0
Good 2560x1600 performance in most games, some with lowered detail
Codename: RV770
Process: 55 nm
Universal Shaders: 1,600
Texture Units: 80
ROPs: 32
Memory Bus: 256-bit
Core Speed MHz: 750
Memory Speed MHz: 900 (3,600 effective)
DirectX / Shader Model DX 10.1 / SM 4.0
Summary
Posted by abe at 3:44 PM 0 comments
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