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Showing posts with label Nvidia. Show all posts
Showing posts with label Nvidia. Show all posts

10 January 2009

NVIDIA GeForce 3D Vision

NVIDIA on Thursday took the envelope GeForce 3D Vision, its first 3D stereoscopic system for home users. The add-on is a combination of a set of glasses with a USB-attached infrared transmitter and a number of new screens to generate 3D images for games, movies and videos without blurring or flickering which often slips into stereoscopic configurations. It supports multiple configurations Thursday and runs with two card SLI configurations without.

The configuration is also partly independent software. While support should be added in most cases, NVIDIA notes that the update of its own 3-D effect adds to 300 games without pushing developers patch their games each. The company also claimed Thursday that its certification already factors in the GeForce 3D Vision and many other 3D titles will be in support of the profession.

NVIDIA now very strict and the requirements of a system with Windows Vista, the GeForce 8, 9 and GTX series graphics card and a Samsung 2233RZ or FuHzion Viewsonic VX2265wm between screens. Several Mitsubishi DLP projectors work, as Lightspeed DepthQ HD projector. The company sells the GeForce 3D Vision through various online retailers today for $ 199.

23 December 2008

NVIDIA Preparing GT300 Next Graphics Processor Early 2009?

The NVIDIA GeForce GTX 320 and NVIDIA GeForce GTX 350 will have 25-45% faster core frequencies and will consume 15-30% less Power.

Specifications for the Nvidia GeForce GTX 320 graphics processor (GPU):
  • NVIDIA GeForce GTX 320
  • GT300 core
  • 55nm technology
  • 386 sq.mm die area
  • 512bit GDDR5 memory controller
  • GDDR5 2GB memory, doubled GTX280
  • 480 stream processors
  • Grating operation units are 64 the same with GTX280
  • 227 GB/s memory bandwidth
  • Default clock speeds of core: 830MHz, shader: 2075 MHz, memory: 3360MHz (effective)
  • Pixel fill-rate 48.3G pixels/s
  • Texture fill-rate 114.4Gpixels/s
  • Support DirectX 11.

Specifications for the Nvdia GeForce GTX 350 graphics processor (GPU):
  • NVIDIA GeForce GTX 350
  • GT300 core
  • 55nm technology
  • 386 sq.mm die area
  • 640bit GDDR5 memory controller
  • GDDR5 2GB memory, doubled GTX280
  • 640 stream processors
  • Grating operation units are 64 the same with GTX280
  • 246 GB/s memory bandwidth
  • Default clock speeds of core: 900MHz, shader: 2255 MHz, memory: 3660MHz (effective)
  • Pixel fill-rate 54.2G pixels/s
  • Texture fill-rate 136.8Gpixels/s
  • Support DirectX 11.
According to some rumor , the production of the following generation graphic chips NVIDIA, known under the code name GT300, will take place already in the first quarter of the following year. Let us recall, that the development cycle of these solutions must be completed only in the fourth quarter 200

NVIDIA GeForce GTX 295 Video Card Review & benchmark test

Nvidia will release its next high-end graphics card at CES in Las Vegas on January 8th and the company has given us the opportunity to give bit-tech’s readers a sneak peek at how the GeForce GTX 295 will perform. However, because the card is not available on the market yet, and won’t be until January 8th at the earliest, the company has asked us to adhere to a number of restrictions..








The GeForce GTX 295 is a return to dual GPUs on a single card for Nvidia, which some may or may not appreciate. Nvidia still has the fastest single GPU card in the world with the GeForce GTX 280 but because there is such a gulf between Nvidia’s current flagship product and the ATI Radeon HD 4870 X2, it was time for the company to respond with something that’s able to compete for the graphics crown.

Specifications

480 Stream processors

576 MHz core clock

1242 MHz shader clock

1000 / 2000 MHz GDDR3 memory clock

1792MB total frame buffer (896MB per core)

4480-bit memory interface per core

56 total ROPs (28 per core)

160 texture units (80 per core)

Spec VS GTX 2xx
Model Year Code name Fab (nm) Transistors (Million) Die Size (mm 2) Bus interface Memory min (MiB) Config core 1 Reference clock rate Fillrate Reference Memory Configuration Graphics library support (version GFLOPs (MADD+MUL) TDP (Watts)
Core (MHz) Shader (MHz) Memory (MT/s) Pixel (GP/s) Texture (GT/s) Bandwidth (GiB/s) DRAM type Bus width (bit) DirectX OpenGL
GeForce GTX 260 June 26, 2008 D10U-20 65 1400 576 PCIe x16 2.0 896 192:64:28 576 1242 1998 16.128 36.864 111.9 GDDR3 448 32x14 10 2.1 715 182
GeForce GTX 260 Core 216 September 16, 2008 ? 65 1400 576 PCIe x16 2.0 896 216:72:28 576 1242 1998 16.128 41.472 111.9 GDDR3 448 32x14 10 2.1 805 182
GeForce GTX 280 June 17, 2008 D10U-30 65 1400 576 PCIe x16 2.0 1024 240:80:32 602 1296 2214 19.264 48.16 141.7 GDDR3 512 32x16 10 2.1 933 236
GeForce GTX 285 January 2009
55 1400?
PCIe x16 2.0 1024 240:80:32 648? 1476? 2484?

159.0 GDDR3 512 10 2.1
183
GeForce GTX 295 January 2009
55 1400?
PCIe x16 2.0 2x 896 2x 240:80:28 576 1242 1998 32.256 92.160 223.776 GDDR3 2x 448 10 2.1 1788.48 289


Test
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Crysis Warhead :




FarCry 2






The GeForce GTX 295 will feature the new die-shrunk 55nm version of the GeForce GT200 GPU, and will have the following specifications: 480 stream processors (240x2), a 896 bit memory interface (448x2), and 1792MB of GDDR3. Judging from these specs, there is no reason why this card won't be the single fastest card you can pick up, at least until ATI answers back. Fudzilla has tested the Geforce GTX 295 and it beats the 4870 X2 in almost every game. Nvidia claims that the 4870 X2 only won in certain games because Nvidia has not launched their new drivers for the card. With the new drivers, the GeForce GTX 295 is expected to beat the ATI 4870 X2 in every game.

The GeForce GTX 295 will be officially launched at the Consumer Electronics Show (CES) on 8 January 2009, and Nvidia estimates that it will cost around $499 US (£322.41), although no official UK pricing has been announced yet.


GeForce GTX 295
GeForce GTX 280
GeForce GTX 260
GeForce 9800 GX2Radeon HD 4870 X2
Manufacturing Process55nm TSMC65nm TSMC65nm TSMC65nm TSMC55nm TSMC
SPs480
240
216
256
1,600
Core Clock576 MHz602 MHz576 MHz600 MHz750 MHz
Shader Clock1,242 MHz1,296 MHz1,242 MHz1,500 MHz750 MHz
Memory Clock1,998 MHz Eff.2,214 MHz Eff.1,998 MHz Eff.2,000 MHz Eff.3,600 MHz Eff.
Frame Buffer1,792 MB Tot.1 GB896 MB1 GB Tot.2 GB Tot.
Memory Bus Width448-bit x 2512-bit448-bit256-bit x 2256-bit x 2
ROPs56 Tot.32
2832 Tot.32 Tot.
Price$499 MSP~$380~$230N/A~$500


NVIDIA demos Ion: 9400M for netbooks

NVIDIA let slip details of its proposed platform for netbooks and nettops through Ubergizmo. Nicknamed Ion, the platform combines both an Intel Atom and a GeForce 9400M on a Pico-ITX mainboard. The design lets NVIDIA reduce the number of main chips for such a system from Intel’s three to two by merging the graphics, interface and memory controllers into a single chip and creates a reference design that measures just 3.9in by 2.9in even with expansion ports.

Full Article

NVIDIA on Thursday was reported as having visited Taiwan computer makers as part of a campaign to pressure Intel into allowing support for the GeForce 9400M and similar chipsets with the Atom processor. The chipset designer is said to be negotiating deals that would have the local firms themselves ask Intel to remove an insistence that Atom run only on its own platform and thus let NVIDIA move in, potentially leading to much faster graphics for netbooks and nettops.

We have reviewed many an Intel Atom netbook. Performance is quite standard at this point; the netbooks can handle basic multi-tasking including Web browsing and word processing and light multimedia use, such as watching streaming video or a navigating through a virtual world. But you are limited in what you can do on your netbook in terms of graphics performance and Nvidia doesn’t want it to stay that way.

The company doesn't specifically say whether it has tried negotiating directly with Intel to get support but implies that a lack of success has forced the new tactic. Which companies have been petitioned aren't named, though Acer and ASUS currenly sell the majority of netbooks. Current users of the 9400M platform are relatively few but include Apple and Toshiba, though whether these have also been asked to pressure Intel isn't mentioned.

Today, the GPU maker released its GeForce 9400 + Intel Atom platform (called Ion) that will allow the Intel netbook platform to run a more powerful graphics option. It replaces Intel’s GMA 945 chipset (it is similar in a sense to what we saw on the ASUS N10J, but that system allowed for switching between the Intel and the Nvidia 9300M graphics card, while the Ion platform is Nvidia graphics only). While Nvidia isn’t looking to convert your netbook into a desktop replacement gaming system, it wants to give end consumers the ability to take advantage of the GPU on smaller form factors. So what will the platform bring to future netbooks?

Such a campaign points to a distinct reversal of NVIDIA's cautious stance on netbooks, revealing the company to now be directly interested in adapting it hybrid graphics and controller chipsets to the very low-cost and often limited field. Most netbooks are incapable of playing back HD video or of accelerating modern 3D.

According to the Nvidia, Ion will improve the graphics and video transcoding performance of Intel Atom netbooks by 10x. Sick of running Windows XP? The GeForce 9400 platform will help netbooks run modern operating systems like Vista and Windows 7. Ion-based systems will also be capable of handling high definition content and outputting it via HDMI. For more details, see our full interview with Nvidia on what the platform can do.


Along with the platform Nvidia is unveiling a Pico-ITX and motherboard nettop reference design that shows off the power of combining its GeForce 9400 platform with Atom processor. See the images in the gallery below.


Nvidia has not announced any OEM partners that will bring the new platform to market just yet, but expects systems to ship during the first half of 2009. As you can read in our interview, the company also hasn’t revealed the pricing but doesn’t expect it to add more than $50 to the total cost of a netbook. The company will be demoing this new small form factor platform at CES next month.

Tags: , , , , , , ,

14 December 2008

Best Values VGA Card For Games

The specifications of the graphics card and comments are great-that is, if you have the time to do research. But at the end of the day, what a player needs is the best graphics card within a certain budget.

Therefore, if you do not have the time to research the benchmarks or if you do not feel confident enough in his ability to pick the right board, fear not.

The Radeon HD 4850 X2 became commercially available right after last month’s article was published. The 4850 X2 is a tough card to peg, as its $370 street price is a bit more than the cost of two separate 4850 cards, which can retail for as low as $340. Having said that, the 4850 X2 is equipped with 2 GB of video RAM, while the 4850s with 1 GB of RAM start at $200 each from what we’ve seen. In addition, the 4850 X2 seems to be able to beat Nvidia’s more-expensive flagship GeForce GTX 280 by a small margin. With this in mind, we recommend the Radeon 4850 X2 for those of you with a $370 budget.

Otherwise, the news has been pretty quiet going into the holiday season. Prices keep falling and consumers can’t complain with all of these wonderfully-powerful cards hovering around the $100 mark.

AMD is on the verge of releasing its Catalyst 8.12 driver, which, once installed, should introduce marked performance increases in a number of newer games, as well as adding some new capabilities like a stream computing feature and video encoding acceleration to battle Nvidia’s recent "Badaboom" trial.

On the Nvidia side, we should soon see 55 nm versions of the G200 cards. These should use less power than Nvidia’s current 65 nm GeForce GTX 260/280 cards and make them more overclockable to boot. If this is the case, it’s a safe bet that they’d be ideal for a GeForce 280 GX2 card with two GPUs — just the kind of thing that Nvidia would love to manufacture in order to get the performance crown back from the Radeon HD 4870 X2.

Regardless of what the future holds, lower prices and more performance equal good times right now.

Some Notes About Our Recommendations

A few simple guidelines to keep in mind when reading this list:

  • This list is for gamers who want to get the most for their money. If you don’t play games, the cards on this list are more expensive than what you really need;
  • Prices and availability change on a daily basis. We can’t offer up-to-the-minute accurate pricing info, but we can list some good cards that you probably won’t regret buying at the price ranges we suggest;
  • The list is based on some of the best U.S. prices from online retailers. In other countries or at retail stores, your mileage will most certainly vary;
  • These are new card prices. No used or open box cards are in the list; they might be a good deal, but it’s outside the scope of what we’re trying to do.

Good 1440x900 performance in most games

Radeon HD 4650
Codename: RV730
Process: 55 nm
Universal Shaders: 320
Texture Units: 32
ROPs: 8
Memory Bus: 128-bit
Core Speed MHz: 600
Memory Speed MHz: 500 (1000 effective)
DirectX / Shader Model DX 10.1 / SM 4.0

With the Radeon HD 4650’s price dropping to $60, we have a really attractive budget gaming option that takes us past the old budget 1280x1024 limitation. The 4650 is simply an underclocked Radeon 4670, which by now has a reputation as being a very fast mainstream card with low power requirements. Well, the 4650 requires even less power and offers very good gaming performance for the price.

The 4650 is also an exemplary choice for a home theater PC because it can accelerate even HD video without breaking a sweat, and since it’s a single-slot solution, the card won’t use up too much space in your HTPC.

Good 1600x1200 performance in most games

Radeon HD 4670 GDDR3
Codename: RV730
Process: 55 nm
Universal Shaders: 320
Texture Units: 32
ROPs: 8
Memory Bus: 128-bit
Core Speed MHz: 750
Memory Speed MHz: 1,000 (2,000 effective)
DirectX / Shader Model DX 10.1 / SM 4.0

The Radeon HD 4670 slaps previous-generation, high-end performance squarely in the jaw of mid-range pricing. With 320 shader processors, this card means business and will provide awesome 1600x1200 gaming. Compared to the 9600 GSO, its main advantage is a low-power requirement—the 4670 doesn’t need an external power cable, which for some upgraders is a really important feature.

GeForce 9600 GSO (aka GeForce 8800 GS)
Codename: G92
Process: 65 nm
Universal Shaders: 96
Texture Units: 48
ROPs: 12
Memory Bus: 192- or 128-bit
Core Speed MHz: 600
Memory Speed MHz: 900 (1,800 effective)
DirectX / Shader Model DX 10 / SM 4.0

Previously a high-end card crippled and transformed into a high- to mid-range card, the release of the Radeon HD 4670 has forced the 9600 GSO to a lower price to remain competitive—which it does. It’s an excellent alternative to the 4670, as long as the buyer compares clock speeds and makes sure he or she has one of the desirable models (manufacturers seem to follow the reference speeds very loosely).

Good 1600x1200 performance in most games; 1920x1200 in most titles with some lowered detail

Radeon HD 3870
Codename: RV670
Process: 55 nm
Universal Shaders: 320
Texture Units: 16
ROPs: 16
Memory Bus: 256-bit
Core Speed MHz: 775
Memory Speed MHz: 1,125 (2,250 effective)
DirectX / Shader Model DX 10.1 / SM 4.0

At $95, the Radeon HD 3870 is an easy recommendation, positioned between the GeForce 8800 GT and the new Radeon HD 4670. It is still a force to be reckoned with at 1600x1200, and even at 1920x1200.

GeForce 9600 GT
Codename: G92
Process: 65 nm
Universal Shaders: 64
Texture Units: 32
ROPs: 16
Memory Bus: 256-bit
Core Speed MHz: 650
Memory Speed MHz: 900 (1,800 effective)
DirectX / Shader Model DX 10 / SM 4.0

The 9600 GT is a good match for the Radeon 3870—both are excellent choices at the $95 price point.

Good 1600x1200 performance in most games; 1920x1200 in most titles with some lowered detail

Radeon HD 4830
Codename: RV770LE
Process: 55 nm
Universal Shaders: 640
Texture Units: 32
ROPs: 16
Memory Bus: 256-bit
Core Speed MHz: 575
Memory Speed MHz: 900 (1,800 effective)
DirectX / Shader Model DX 10.1 / SM 4.0

The new Radeon HD 4830 finally gives AMD something to compete against the legendary GeForce 8800 GT (as well as its identical sibling, the 9800 GT). Just as the 8800 GT is a crippled 8800 GTS, the Radeon HD 4830 is a crippled 4850. Both cards are excellent, while one winning over the other depends on the game or the image-quality settings.

GeForce 9800 GT 512 MB (aka GeForce 8800 GT 512 MB)
Codename: G92
Process: 65 nm
Universal Shaders: 112
Texture Units: 56
ROPs: 16
Memory Bus: 256-bit
Core Speed MHz: 600
Memory Speed MHz: 900 (1,800 effective)
DirectX / Shader Model DX 10 / SM 4.0

While the Radeon HD 4830 offers the 8800/9800 GT its first competition in its price class, the card remains a strong contender and is still a viable option.

Note that it has been reported that some 9800 GTs have been found in the wild with 3-way SLI support.

Good 1920x1200 performance in most games, some with lowered detail

Radeon HD 4850
Codename: RV770
Process: 55 nm
Universal Shaders: 800
Texture Units: 40
ROPs: 16
Memory Bus: 256-bit
Core Speed MHz: 625
Memory Speed MHz: 993 (1,986 effective)
DirectX / Shader Model DX 10.1 / SM 4.0

The Radeon HD 4850 is the new people’s champion, instantly bringing yesterday’s $300 performance level down to the mainstream $160 price point. This card has a lot of potential when used on its own, and becomes a devastating force when paired with a second 4850 in a CrossFire configuration.

Good 1920x1200 performance

Radeon HD 4870 512 MB
Codename: RV770
Process: 55 nm
Universal Shaders: 800
Texture Units: 40
ROPs: 16
Memory Bus: 256-bit
Core Speed MHz: 750
Memory Speed MHz: 900 (3,600 effective)
DirectX / Shader Model DX 10.1 / SM 4.0

The Radeon HD 4870 offers the same architecture that the 4850 series does, paired with its secret weapon: brand-new GDDR5 memory. This technology provides about twice as much throughput as the GDDR3 does, so its 900 MHz clock speed is comparable to a 3,600 MHz effective memory speed. This edge allows the 4870 to up the ante and offer a very compelling level of performance for the price, even competing with the more-expensive GTX 280 in some titles.

GeForce GTX 260
Codename: GT200
Process: 65 nm
Universal Shaders: 192
Texture Units: 64
ROPs: 28
Memory Bus: 448-bit
Core Speed MHz: 576
Memory Speed MHz: 999 (1,998 effective)
DirectX / Shader Model DX 10 / SM 4.0

The GeForce GTX 260 offers a compelling level of performance now that its price has been reduced to $220, allowing it to trade blows with the Radeon HD 4870 on its own turf. This is one of those situations where a buyer really should look at which card is best for the games he or she plans to play (although you really can’t go wrong with either card).

Good 1920x1200 performance

GeForce GTX 260+
Codename: GT200
Process: 65 nm
Universal Shaders: 216
Texture Units: 72
ROPs: 28
Memory Bus: 448-bit
Core Speed MHz: 576
Memory Speed MHz: 999 (1,998 effective)
DirectX / Shader Model DX 10 / SM 4.0

We designate the new version of the GeForce GTX 260 with a “+” symbol to differentiate it from its identically-named older sibling. Even though there is no official difference between the two cards, the new GTX 260+ has some very tangible performance increases over the original version. For example, the number of shaders have been increased from 192 to 216, which are within spitting distance of the GeForce GTX 280’s 240 shaders. ROPs have been increased from 64 to 72, once again approaching the GTX 280’s 80 ROPs.

The result is a card that performs almost as well as the expensive GeForce GTX 280, for much less money, and it even beats the GTX 280 when overclocked! You must carefully search for the GeForce GTX 260+ by looking hard at the specifications, but it is certainly worth the price premium over the original GTX 260.

Radeon HD 4870 1 GB
Codename: RV770
Process: 55 nm
Universal Shaders: 800
Texture Units: 40
ROPs: 16
Memory Bus: 256-bit
Core Speed MHz: 750
Memory Speed MHz: 900 (3,600 effective)
DirectX / Shader Model DX 10.1 / SM 4.0

It turns out that the Radeon 4870, when equipped with a whole gigabyte of GDDR5 RAM, can up the ante to compete against the GeForce GTX 260+ in some titles. As usual when it comes to these two tough competitors, it pays to look at the benchmarks and see which title you play more, as they tend to trade blows depending on the game.

Good 1920x1200 performance in most games, 2560x1600 in most titles with some lowered detail

2x Radeon HD 4850 in CrossFire Configuration
Codename: RV770
Process: 55 nm
Universal Shaders: 800
Texture Units: 40
ROPs: 16
Memory Bus: 256-bit
Core Speed MHz: 625
Memory Speed MHz: 993 (1986 effective)
DirectX / Shader Model DX 10.1 / SM 4.0

In the 4850 CrossFire benchmarks we’ve seen so far, we’ve found that AMD has really learned to squeeze the performance out of its new cards. While a single performs in the same realm as the Radeon HD 4850 GeForce 9800 GTX+, two 4850s in CrossFire mode will beat the dual-GPU GeForce 9800 GX2—and even put the hurt on the more expensive GeForce GTX 280.

Good 1920x1200 performance in most games, 2560x1600 in most titles with some lowered detail

Radeon HD 4850 X2
Codename: RV770
Process: 55 nm
Universal Shaders: 1,600
Texture Units: 80
ROPs: 32
Memory Bus: 256-bit
Core Speed MHz: 750
Memory Speed MHz: 900 (3,600 effective)
DirectX / Shader Model DX 10.1 / SM 4.0

The 4850 X2 differentiates itself from a cheaper 4850 CrossFire setup with a full 2 GB of RAM, which usually allows this card to perform better than Nvidia’s flagship GeForce GTX 280 for less money. While the gains over two 4850s in a CrossFire setup might be minimal, those of you without a CrossFire-compatible motherboard will find the 4850 X2 more convenient—just make sure your case and power supply can accommodate the beast.

Good 2560x1600 performance in most games, some with lowered detail

Radeon HD 4870 X2
Codename: RV770
Process: 55 nm
Universal Shaders: 1,600
Texture Units: 80
ROPs: 32
Memory Bus: 256-bit
Core Speed MHz: 750
Memory Speed MHz: 900 (3,600 effective)
DirectX / Shader Model DX 10.1 / SM 4.0

In this author’s opinion, with exponentially increasing prices over $370 offering smaller and smaller performance increases, we have a hard time recommending anything more expensive than two Radeon HD 4850s. While the 4870, GTX 260, and GTX 280 perform impressively in multiple-card configurations, there’s just not enough of a gain compared to a Radeon 4850 X2, unless you’re playing at resolutions beyond 1920x1200.

Then again, while we often recommend against purchasing any graphics card more than $370 from a value point of view, there are those of you for whom money might not be much of an object, who can afford a 30” LCD monitor and who require the best possible performance money can buy. For those of you, we recommend the $500 Radeon HD 4870 X2, the fastest video card on the planet.

Summary

There you have it folks: the best cards for the money this month. Now all that’s left to do is to find and purchase them, and we leave that part up to you. The best prices will almost certainly be found online, but sometimes large retail outlets might surprise you with a good sale.

Don’t worry too much about which brand you choose, because all of the cards out there stick pretty close to Nvidia’s and AMD’s reference designs. Just pay attention to price, warranty, and the manufacturer’s reputation for honoring the warranty if something goes wrong.

Also remember that the stores don’t follow this list. Things will change over the course of the month and you’ll probably have to adapt your buying strategy to deal with fluctuating prices. Good luck.

11 April 2008

Nvidia News

NVIDIA Newsletter
nvidia.comDriversShopProductsCommunitiesSupport

Introducing the NVIDIA GeForce 9800 GX2

GeForce 9800 GX2

Beautifully designed and engineered for the most extreme graphics performance, the NVIDIA® GeForce® 9800 GX2 is an uber-powered, dual GPU graphics card for those pushing high-definition PC entertainment and gaming to the max.

With two on-board GPUs, the GeForce 9800 GX2 is, bar none, the fastest graphics card available-up to 50% faster than GeForce 8800 Ultra. Be blown away by scorching frame rates, true-to-life extreme HD gaming, and picture-perfect Blu-ray and HD DVD playback. (No, you HD DVD owners won't be orphaned by us.)

Be sure to check out the review of GeForce 9800 GX2 on Gamespot.com and the video interview with Ujesh Desai, NVIDIA's GeForce general manager.

Learn more


In this issue:

NVIDIA GeForce 9800 GX2

Be Part of the Excitement at NVISION 08!

Boost Your AutoCAD Productivity!

Assassin's Creed - Coming April 10th

Introducing the World's Fastest Gaming Platform

CUDA Software for Mac OS Now Available

Be Part of the Excitement at NVISION 08!

Join thousands of enthusiasts and professionals at NVISION 08-the first mega-event for people who are passionate about visual computing and technology.

World-class gamers, innovative artists and designers, and game modders will compete for prizes, attempt to set a world record, experience the latest cutting-edge visual technologies and content, and have a great time.

Top visual computing professionals and leading researchers will all gather to learn how to take advantage of the latest trends in their fields and to share their ideas, experiences, and passions.

NVISION 08 will be taking over most of downtown San Jose, CA-right in the heart of Silicon Valley-August 25-27.

Join the world of visual computing, gathered in one place, at one time.

Sign up today to reserve your place

Learn More

Boost Your AutoCAD Productivity!

AutoCAD

AutoCAD designers need the professional performance and productivity enhancements that you can only get with NVIDIA Quadro® graphics. For as little as $149 MSRP, AutoCAD designers can upgrade to professional-class Quadro graphics and experience outstanding productivity gains of up to 10x over comparably priced consumer graphics cards. Available in a wide range of configurations, NVIDIA Quadro graphics meet the needs of all types of AutoCAD 3D design projects.

  • Seamlessly manage multiple displays
  • Maximize system uptime
  • Rely on AutoCAD certified and tested performance
Learn More

Assassin's Creed - Coming April 10th

Assassin's Creed

Assassin's Creed is the next-gen game developed by Ubisoft Montreal that will redefine the action genre. The setting is 1191 AD. The Third Crusade is tearing the Holy Land apart. You, Altair, intend to stop the hostilities by suppressing both sides of the conflict. You are an Assassin, a warrior shrouded in secrecy and feared for your ruthlessness. Your actions can throw your immediate environment into chaos, and your existence will shape events during this pivotal moment in history.

Assassin's Creed merges technology, game design, theme and emotions into a world where you instigate chaos and become a vulnerable, yet powerful, agent of change.

Learn More

Introducing the World's Fastest Gaming Platform

790 SLI

NVIDIA nForce® 790i Ultra SLI motherboards are the foundation for the world's fastest gaming PCs, delivering top performance for 1,600 MHz Intel CPUs with extreme CPU overclocking and unmatched DirectX 10 gaming for 2-Way, 3-Way and Quad SLI technology. It's the only platform that supports DDR3-2GHz and it also provides world-record-setting memory speeds and component control with Enthusiast System Architecture (ESA).

Learn More

CUDA Software for Mac OS Now Available

The Mac OS CUDA developer's kit allows application developers to use the GPU solve complex computation-intensive challenges for academic, commercial, or personal purposes on the Mac. The complete toolkit and SDK codes are now available for download on CUDA Zone.

Learn More


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