Allegations images of the rumor Casio Exilim NX-9250 phone have emerged, making the strengthening of the recent reports that the mobile device is on the way to North America. FCC filings show that the phone is support for CDMA 800/1900, EVDO Rev A radio and Bluetooth include Wireless. If it is authentic, the photos show that the 5.1-megapixel was chosen for capturing photos or video. The phone can use a WVGA screen May and also offers a 3x optical zoom.31 December 2008
Leak photos show rumors Casio Exilim phone
Allegations images of the rumor Casio Exilim NX-9250 phone have emerged, making the strengthening of the recent reports that the mobile device is on the way to North America. FCC filings show that the phone is support for CDMA 800/1900, EVDO Rev A radio and Bluetooth include Wireless. If it is authentic, the photos show that the 5.1-megapixel was chosen for capturing photos or video. The phone can use a WVGA screen May and also offers a 3x optical zoom.Posted by abe at 11:01 AM 0 comments
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LG launches 3G HSDPA phone wrist

Posted by abe at 8:27 AM 0 comments
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30 December 2008
International Rectifier - New range of industrial trench HEXFET power MOSFETs
A new range of trench HEXFET power MOSFETs has been unveiled by International Rectifier. The devices feature low baseline state resistance (RDS (ON)) in an A-247 packages for synchronous recovery, and active ORing including industrial applications of high power DC motors, DC to AC inverters and power tools.Posted by abe at 9:38 AM 0 comments
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23 December 2008
NVIDIA Preparing GT300 Next Graphics Processor Early 2009?
Specifications for the Nvidia GeForce GTX 320 graphics processor (GPU):
- NVIDIA GeForce GTX 320
- GT300 core
- 55nm technology
- 386 sq.mm die area
- 512bit GDDR5 memory controller
- GDDR5 2GB memory, doubled GTX280
- 480 stream processors
- Grating operation units are 64 the same with GTX280
- 227 GB/s memory bandwidth
- Default clock speeds of core: 830MHz, shader: 2075 MHz, memory: 3360MHz (effective)
- Pixel fill-rate 48.3G pixels/s
- Texture fill-rate 114.4Gpixels/s
- Support DirectX 11.
Specifications for the Nvdia GeForce GTX 350 graphics processor (GPU):
- NVIDIA GeForce GTX 350
- GT300 core
- 55nm technology
- 386 sq.mm die area
- 640bit GDDR5 memory controller
- GDDR5 2GB memory, doubled GTX280
- 640 stream processors
- Grating operation units are 64 the same with GTX280
- 246 GB/s memory bandwidth
- Default clock speeds of core: 900MHz, shader: 2255 MHz, memory: 3660MHz (effective)
- Pixel fill-rate 54.2G pixels/s
- Texture fill-rate 136.8Gpixels/s
- Support DirectX 11.
Posted by abe at 7:12 AM 0 comments
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NVIDIA GeForce GTX 295 Video Card Review & benchmark test
Specifications
Spec VS GTX 2xx480 Stream processors
576 MHz core clock
1242 MHz shader clock
1000 / 2000 MHz GDDR3 memory clock
1792MB total frame buffer (896MB per core)
4480-bit memory interface per core
56 total ROPs (28 per core)
160 texture units (80 per core)
Test :
Crysis Warhead :
FarCry 2
| GeForce GTX 295 | GeForce GTX 280 | GeForce GTX 260 | GeForce 9800 GX2 | Radeon HD 4870 X2 | |
|---|---|---|---|---|---|
| Manufacturing Process | 55nm TSMC | 65nm TSMC | 65nm TSMC | 65nm TSMC | 55nm TSMC |
| SPs | 480 | 240 | 216 | 256 | 1,600 |
| Core Clock | 576 MHz | 602 MHz | 576 MHz | 600 MHz | 750 MHz |
| Shader Clock | 1,242 MHz | 1,296 MHz | 1,242 MHz | 1,500 MHz | 750 MHz |
| Memory Clock | 1,998 MHz Eff. | 2,214 MHz Eff. | 1,998 MHz Eff. | 2,000 MHz Eff. | 3,600 MHz Eff. |
| Frame Buffer | 1,792 MB Tot. | 1 GB | 896 MB | 1 GB Tot. | 2 GB Tot. |
| Memory Bus Width | 448-bit x 2 | 512-bit | 448-bit | 256-bit x 2 | 256-bit x 2 |
| ROPs | 56 Tot. | 32 | 28 | 32 Tot. | 32 Tot. |
| Price | $499 MSP | ~$380 | ~$230 | N/A | ~$500 |
Posted by abe at 5:53 AM 0 comments
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Sierra intros two AirCard HSPA modems
Sierra Wireless on Wednesday released a pair of HSPA mobile broadband network ExpressCard modems, the AirCard 501 and 502. Either has the potential to download data at up to 7.2Mbps and upload at 5.76Mbps and sport internal antennas with no moving parts, which extend just over an inch from a notebook. The AirCard 502 is designed for use in the European market, as it operates on the 900MHz, 1,900MHz and 2,100MHz UMTS bands, while the AirCard 501 supports North America with 850MHz, 1,900MHz and 2,100MHz bands.Posted by abe at 4:03 AM 0 comments
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NVIDIA demos Ion: 9400M for netbooks
NVIDIA let slip details of its proposed platform for netbooks and nettops through Ubergizmo. Nicknamed Ion, the platform combines both an Intel Atom and a GeForce 9400M on a Pico-ITX mainboard. The design lets NVIDIA reduce the number of main chips for such a system from Intel’s three to two by merging the graphics, interface and memory controllers into a single chip and creates a reference design that measures just 3.9in by 2.9in even with expansion ports.
Posted by abe at 3:53 AM 0 comments
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Moto preps 3 touch phones for Motorola Niagara, Fairbanks and Harmony
According to BGR, at least other three new phones are scheduled for a 2009 release.
These are Motorola Niagara, Motorola Fairbanks and Motorola Harmony.
Here’s what the Motorola Niagara looks like:
Posted by abe at 3:39 AM 0 comments
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NVIDIA on Thursday was reported as having visited Taiwan computer makers as part of a campaign to pressure Intel into allowing support for the GeForce 9400M and similar chipsets with the Atom processor. The chipset designer is said to be negotiating deals that would have the local firms themselves ask Intel to remove an insistence that Atom run only on its own platform and thus let NVIDIA move in, potentially leading to much faster graphics for netbooks and nettops.
We have reviewed many an Intel Atom netbook. Performance is quite standard at this point; the netbooks can handle basic multi-tasking including Web browsing and word processing and light multimedia use, such as watching streaming video or a navigating through a virtual world. But you are limited in what you can do on your netbook in terms of graphics performance and Nvidia doesn’t want it to stay that way.Tags: NVIDIA, NVIDIA Ion, NVIDIA GeForce and Intel Atom, netbooks, Acer, Asus, Toshiba, Apple
Posted by abe at 1:20 AM 0 comments
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Sprint releases USB modem hybrid EVDO/WiMAX
Sierra wireless usb modem to debut on sprint mobile broadband commercial availability of portable ev-do rev a usb sequans releases mobile wimax wave 2 chip new emc filters. Wimax news on wimax industry microwave ip solution allows for packet, hybrid of the planned commercial deployment of wimax technology in chicago by sprint's mot) unveiled its first wimax usb adaptor, the. Rim blackberry 8830 specs, features, and information (phone arena) systems, inc is proud to release dragnet wimax site the speed and mobility of wimax has met sprint s that flyvo base station and usb modem have received mobile wimax. Ip telephony, voip, broadband zdnet.com and from potential new offerings, such as sprint nextel's wimax down the road, however, cdma2000 1x ev-do rev c multi-part technical white paper on mobile wimax the first release.Posted by abe at 1:01 AM 0 comments
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15 December 2008
TDK-Lambda - First 1000W AC/DC power bricks unveiled
Adding more functionality to its PFE range of AC/DC MEGA-brick POWER supplies, TDK-Lambda has introduced the 1000W PFE-F Series.Posted by abe at 11:57 PM 0 comments
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ON Semi - Industry’s highest power integrated Power over Ethernet power device
Availability of the NCP1082 and NCP1083, two new members of its POWER over Ethernet (PoE) product family, has been announced by ON Semiconductor.Posted by abe at 11:23 PM 0 comments
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Mini-ITX board uses "netbook" Atom
Axiomtek has introduced a mini-ITX motherboard using the "mobile" versions of Intel's Atom processor. With its low power consumption and impressive list of I/O, the SBC86836 targets "extremely slim" embedded applications such as in-vehicle infotainment, POS, lottery machines, and kiosks.
Axiomtek's SBC86836
Features and specifications listed by Axiomtek for the SBC86838 include:
* Processor -- 1.6GHz Intel Atom N270
* Memory -- Up to 2GB of DDR2 RAM, via single 240-pin slot
* Displays -- Supports CRTs up to 2048 x 1536 pixels, or LVDS LCDs up to 1600 x 1200
* Networking -- 2 x gigabit Ethernet ports
* Other I/O:
- 2 x PS/2 (for keyboard and mouse) o 8 x USB 2.0 (4 external, 4 internal)
- 1 x RS232/422/485 (external)
- 5 x RS232 (2 external, 3 internal)
- 2 x SATA-150
- VGA
- LVDS
- Audio I/O
- 8 channels of digital I/O (4 in, 4 out)
- PCI slot
- Type II CompactFlash slot
* Dimensions -- 6.7 x 6.7 inches (170 x 170mm)
Further information
More information may be found on the company's website, here.
Posted by abe at 10:11 PM 0 comments
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CDMA, UMTS modems gain Linux SDK
Sierra Wireless is shipping a Linux software development kit (SDK) for its 3G wireless modules. The Linux SDK supports its HSPA- and EV-DO Rev-compatible modems, says the company, which also announced it was acquiring embedded wireless vendor Wavecom.

Availability
Posted by abe at 9:53 PM 0 comments
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MSC - Low-cost implementation of TFT displays in microcontroller applications
A new reference design kit has been introduced by MSC as part of its VisuRDK series offering. It now offers a H8SX-based single-chip solution with a resolution up to WVGA (800x480, 32 bit computing POWER, larger on-chip memories of 1MB FLASH as well as additional interfaces like USB and Ethernet, says the company.
With the VisuRDK kits the company presents an economic solution for the direct control of TFT displays using a general purpose microcontroller. With the intelligent hard and software combination, a TFT display can be controlled directly and without an additional graphics controller. The system costs can be significantly reduced by omitting the graphics controllers used so far in such applications. This microcontroller-based approach of the VisuRDK kits offer an interesting alternative for applications where the embedded PC solution or the use of an expensive graphics subsystem would be much too powerful and expensive.
The kit is a fast and easy introduction to graphic programming for developers. Graphic interfaces can be quickly created and tested with the help of graphics libraries and program examples. Within the shortest time, you can adapt the examples to your own requirements. The software drivers are provided in the source code and the touch panel support is also integrated. Besides the provided QVGA TFT with touch, the kit also offers support for TFT displays from different manufacturers.
The kit also contains a complete microcontroller developer environment including IDE, complier (test license) as well as an E10A-JTAG emulator, says the company.
Posted by abe at 9:49 PM 0 comments
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Microsoft releases "critical" patches for XPe devices
Further information
Posted by abe at 9:32 PM 1 comments
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Toshiba - New 16GB microSDHC and secure digital high capacity cards
With the launch of a 16GB microSDHC card, offering the largest capacity available in the market, Toshiba Electronics Europe (TEE) has reinforced its memory card line-up.Posted by abe at 9:25 PM 0 comments
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Netflix comes to Linux desktop
An alpha-stage "social" media center distribution is bringing Netflix video downloads to Linux desktops for the first time, says an industry blog. The Boxee software offers a unified gateway to a variety of social- and media-networking services, says Boxee.Availability
Posted by abe at 9:02 PM 0 comments
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14 December 2008
Best Values VGA Card For Games
Some Notes About Our Recommendations
A few simple guidelines to keep in mind when reading this list:
- This list is for gamers who want to get the most for their money. If you don’t play games, the cards on this list are more expensive than what you really need;
- Prices and availability change on a daily basis. We can’t offer up-to-the-minute accurate pricing info, but we can list some good cards that you probably won’t regret buying at the price ranges we suggest;
- The list is based on some of the best U.S. prices from online retailers. In other countries or at retail stores, your mileage will most certainly vary;
- These are new card prices. No used or open box cards are in the list; they might be a good deal, but it’s outside the scope of what we’re trying to do.
Good 1440x900 performance in most games
Codename: RV730
Process: 55 nm
Universal Shaders: 320
Texture Units: 32
ROPs: 8
Memory Bus: 128-bit
Core Speed MHz: 600
Memory Speed MHz: 500 (1000 effective)
DirectX / Shader Model DX 10.1 / SM 4.0
Good 1600x1200 performance in most games
Codename: RV730
Process: 55 nm
Universal Shaders: 320
Texture Units: 32
ROPs: 8
Memory Bus: 128-bit
Core Speed MHz: 750
Memory Speed MHz: 1,000 (2,000 effective)
DirectX / Shader Model DX 10.1 / SM 4.0
Codename: G92
Process: 65 nm
Universal Shaders: 96
Texture Units: 48
ROPs: 12
Memory Bus: 192- or 128-bit
Core Speed MHz: 600
Memory Speed MHz: 900 (1,800 effective)
DirectX / Shader Model DX 10 / SM 4.0
Codename: RV670
Process: 55 nm
Universal Shaders: 320
Texture Units: 16
ROPs: 16
Memory Bus: 256-bit
Core Speed MHz: 775
Memory Speed MHz: 1,125 (2,250 effective)
DirectX / Shader Model DX 10.1 / SM 4.0
Codename: G92
Process: 65 nm
Universal Shaders: 64
Texture Units: 32
ROPs: 16
Memory Bus: 256-bit
Core Speed MHz: 650
Memory Speed MHz: 900 (1,800 effective)
DirectX / Shader Model DX 10 / SM 4.0
Good 1600x1200 performance in most games; 1920x1200 in most titles with some lowered detail
Codename: RV770LE
Process: 55 nm
Universal Shaders: 640
Texture Units: 32
ROPs: 16
Memory Bus: 256-bit
Core Speed MHz: 575
Memory Speed MHz: 900 (1,800 effective)
DirectX / Shader Model DX 10.1 / SM 4.0
Codename: G92
Process: 65 nm
Universal Shaders: 112
Texture Units: 56
ROPs: 16
Memory Bus: 256-bit
Core Speed MHz: 600
Memory Speed MHz: 900 (1,800 effective)
DirectX / Shader Model DX 10 / SM 4.0
Good 1920x1200 performance in most games, some with lowered detail
Codename: RV770
Process: 55 nm
Universal Shaders: 800
Texture Units: 40
ROPs: 16
Memory Bus: 256-bit
Core Speed MHz: 625
Memory Speed MHz: 993 (1,986 effective)
DirectX / Shader Model DX 10.1 / SM 4.0
Good 1920x1200 performance
Codename: RV770
Process: 55 nm
Universal Shaders: 800
Texture Units: 40
ROPs: 16
Memory Bus: 256-bit
Core Speed MHz: 750
Memory Speed MHz: 900 (3,600 effective)
DirectX / Shader Model DX 10.1 / SM 4.0
Codename: GT200
Process: 65 nm
Universal Shaders: 192
Texture Units: 64
ROPs: 28
Memory Bus: 448-bit
Core Speed MHz: 576
Memory Speed MHz: 999 (1,998 effective)
DirectX / Shader Model DX 10 / SM 4.0
Good 1920x1200 performance
Codename: GT200
Process: 65 nm
Universal Shaders: 216
Texture Units: 72
ROPs: 28
Memory Bus: 448-bit
Core Speed MHz: 576
Memory Speed MHz: 999 (1,998 effective)
DirectX / Shader Model DX 10 / SM 4.0
Codename: RV770
Process: 55 nm
Universal Shaders: 800
Texture Units: 40
ROPs: 16
Memory Bus: 256-bit
Core Speed MHz: 750
Memory Speed MHz: 900 (3,600 effective)
DirectX / Shader Model DX 10.1 / SM 4.0
Good 1920x1200 performance in most games, 2560x1600 in most titles with some lowered detail
Codename: RV770
Process: 55 nm
Universal Shaders: 800
Texture Units: 40
ROPs: 16
Memory Bus: 256-bit
Core Speed MHz: 625
Memory Speed MHz: 993 (1986 effective)
DirectX / Shader Model DX 10.1 / SM 4.0
Good 1920x1200 performance in most games, 2560x1600 in most titles with some lowered detail
Codename: RV770
Process: 55 nm
Universal Shaders: 1,600
Texture Units: 80
ROPs: 32
Memory Bus: 256-bit
Core Speed MHz: 750
Memory Speed MHz: 900 (3,600 effective)
DirectX / Shader Model DX 10.1 / SM 4.0
Good 2560x1600 performance in most games, some with lowered detail
Codename: RV770
Process: 55 nm
Universal Shaders: 1,600
Texture Units: 80
ROPs: 32
Memory Bus: 256-bit
Core Speed MHz: 750
Memory Speed MHz: 900 (3,600 effective)
DirectX / Shader Model DX 10.1 / SM 4.0
Summary
Posted by abe at 3:44 PM 0 comments
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